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Project m turbo mode removed
Project m turbo mode removed










project m turbo mode removed

There are plenty of fun surprises waiting to be discovered in 3.0 that we haven't revealed yet. Thanks for your understanding and your help. As with previous releases we will likely put out a “3.0b” or similarly named patch a few weeks after release squashing as many of the community-identified bugs as possible. The more specific you can be about how to reproduce a given bug the faster we can fix it. We need you, the community, to help us out by reporting the bugs you find on our Bug Reporting Forum. Lastly, with the absolutely enormous amount of new characters, mechanics, features, costumes, and stages all added to 3.0 there will inevitably be bugs that we could not catch with our limited number of players.

project m turbo mode removed

In the meantime, we have included warning icons on each costume's character portrait that has the potential to induce any amount of lag for players and TOs. We apologize for this inconvenience and hope to have this resolved in future releases. Again, this is something that we’re actively working on addressing, we'll have more details on the specific instances of lag for Tournament Operators to look at and make judgment calls on rules soon. This is not an issue in singles play in most cases but in doubles more than two new player models on screen at once can potentially create noticeable lag. Because the model importer that we use is in need of an upgrade – which we are currently working on – new models including Roy, Mewtwo, and all new alt costumes have a higher tendency to create gameplay lag than Brawl’s original models despite utilizing similar polygon counts. There is one minor but important issue that we have to discuss for competitive play. AN IMPORTANT CONSIDERATION FOR 3-4 PLAYER FIGHTS












Project m turbo mode removed